Hey there! I played this with my Twitch community and we had a blast with it. Overall I think it was a really well executed concept and the integration of camera mechanics was definitely what drew me to this game. I hope you don't mind but I uploaded the highlight of that stream to YouTube. Thanks for such a great experience. ๐
This was a fun game. I was wondering about a locked door though. (Maybe a second ending)? If so I couldn't figure it out. I liked the story's concept, but the inability to see the invisible entity is puzzling considering Egon made a sketch of it. Also it could use some in-between animations, like putting the camera to your head or rewinding states of objects. It was a good time tho ๐
Disregarding the fact that this game is laggy for no reason (at the first part). It has a nice concept, it does lack ambience and as well the fright of what could possibly the enemy look like. However, it still has a warm and cozy atmosphere. (A small personal note though: The story is too boring)
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Hey there! I played this with my Twitch community and we had a blast with it. Overall I think it was a really well executed concept and the integration of camera mechanics was definitely what drew me to this game. I hope you don't mind but I uploaded the highlight of that stream to YouTube. Thanks for such a great experience. ๐
This was a fun game. I was wondering about a locked door though. (Maybe a second ending)? If so I couldn't figure it out. I liked the story's concept, but the inability to see the invisible entity is puzzling considering Egon made a sketch of it. Also it could use some in-between animations, like putting the camera to your head or rewinding states of objects.
It was a good time tho ๐
Disregarding the fact that this game is laggy for no reason (at the first part). It has a nice concept, it does lack ambience and as well the fright of what could possibly the enemy look like. However, it still has a warm and cozy atmosphere. (A small personal note though: The story is too boring)